#include "Win32ViewPort.h"

using namespace System;

Win32ViewPort::Win32ViewPort(void)
{
}


Win32ViewPort::~Win32ViewPort(void)
{
}

void Win32ViewPort::Initialize()
{

}

void Win32ViewPort::Deinitialize()
{

}

void Win32ViewPort::Update(float)
{

}

void Win32ViewPort::Render()
{

}